Picture of the Arduino Circuit
Arduino Schematics
Circuit with the Switch
Circuit without the Switch
Dice Code
int pinLeds1 = 10;
int pinLeds2 = 9;
int pinLeds3 = 7;
int pinLed4 = 8;
int buttonPin = 6;
int buttonState;
long ran;
int time = 2000;
void setup ()
{
pinMode (pinLeds1, OUTPUT);
pinMode (pinLeds2, OUTPUT);
pinMode (pinLeds3, OUTPUT);
pinMode (pinLed4, OUTPUT);
pinMode (buttonPin, INPUT);
randomSeed(analogRead(0));
}
void loop()
{
buttonState = digitalRead(buttonPin);
if (buttonState == HIGH){
ran = random(1, 7);
if (ran == 1){
digitalWrite (pinLed4, HIGH);
delay (time);
}
if (ran == 2){
digitalWrite (pinLeds1, HIGH);
delay (time);
}
if (ran == 3){
digitalWrite (pinLeds3, HIGH);
digitalWrite (pinLed4, HIGH);
delay (time);
}
if (ran == 4){
digitalWrite (pinLeds1, HIGH);
digitalWrite (pinLeds3, HIGH);
delay (time);
}
if (ran == 5){
digitalWrite (pinLeds1, HIGH);
digitalWrite (pinLeds3, HIGH);
digitalWrite (pinLed4, HIGH);
delay (time);
}
if (ran == 6){
digitalWrite (pinLeds1, HIGH);
digitalWrite (pinLeds2, HIGH);
digitalWrite (pinLeds3, HIGH);
delay (time);
}
}
digitalWrite (pinLeds1, LOW);
digitalWrite (pinLeds2, LOW);
digitalWrite (pinLeds3, LOW);
digitalWrite (pinLed4, LOW);
}
Videos
Circuit with the Switch
Roll Distributions
You can see that the distribution is nearly normal; my guess is that the outcome of 4 would be on par with the 3 and the 5 if we were to do several more rolls.
Commentary
The complexities of each circuit have definitely increased from week to week. I have even more appreciation for those EE's that have impacted our life with the electronic tools that we use and love. Even something as simple as a Dice simulator took some considerable effort; I can only imagine the time and the manpower required to produce a smartphone!
A good extension to this project would be to envision the programming and circuitry involved in a gaming machine (such as a slot machine) at a casino. Electronic slot machines or other gaming machines have more circuits than I can imagine with thousands upon thousands of lines of code. I would like to be able to peer inside of something a little more complex than our Dice simulator one day; perhaps a combination of multiple "Dice" banks would be a better simulation of these games of chance.



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