Wednesday, July 2, 2014

ETEC 561 - Blog 5 - Current Issues & New Directions



1. Distributed or E-Learning Environments
I currently use the Moodle LMS for my Computer Programming and Flipped Physics classes; our district has not kept Moodle updated (since it is hosted on an in-house server) so there are some web extensions that are not available to us right now.  I have begun evaluating a hosted LMS called Canvas to move my Physics class and my Engineering Design class over to.  So far, I have been impressed with Canvas.  The configuration options are much more user-friendly than that of Moodle and the student interface is much more intuitive.  My hope is that I can convince my district to also objectively evaluate this LMS since it appears to be a very viable alternative to Moodle.

Networks or Web 2.0 Technologies
I have been fortunate enough to be taking Web 2.0 Technologies at the same time that I am taking this course.  I was very misinformed on the purpose and scope of Web 2.0 but now that misinformation has been set straight!  Edmodo and Twitter are two Web 2.0 technologies that I plan to integrate into my curriculum next year.  Edmodo will be a way to integrate more technology into my Forensics class (and it will provide a good basis for my Web Technologies class.)  Twitter is a great way to share information and to send short messages to students.  Since Twitter posts can also be shared in Edmodo and on the Canvas LMS site, it makes for a convenient way to post announcements.

Digital Games or Simulations
I have used simulations in my science classes for the past four years.  Simulations help in situations where we cannot afford adequate lab equipment or when student safety comes to play.  After all, we probably would not be wise to let students play with radioactive materials to study decay!  My goal for next year is to have students begin to program some of their own simulations.  My AP Computer Programming class is very comfortable writing Java applets; these are platform-independent programs that run in a web browser.  Adding some mathematical underpinnings to these applets and allowing students to interact with them would be a challenge but is a definite possibility for this group of outstanding students.

Nearly every one of the TEKS taught in my classes (Physics, Forensics, Computer Programming, Web Technologies, and Engineering Design/Problem Solving) can connect with an aspect of technology.  Through the use of these various technologies, students can explore in familiar territory.  The grasp of the “big picture” concepts is often increased because the technology engages students and fosters inquiry and discovery.  Is this necessarily more effective than traditional delivery?  Not always but, for the most part, students take more ownership of learning objectives when they are “doing” rather than sitting and listening/taking notes.

2. The collaborative nature of each of the technologies mentioned above gives students access to each others’ work.  It is important for teachers to realize this and to monitor the work done by every student (or at least to make sure they are doing their part in cooperative work.)  Students will often take the easy way out, despite the ethical dilemma that cheating/plagiarism creates) because they feel the need to use as little of their brain power as they can.  Some of the LMS services have ways to check for plagiarism but, at the K-12 level, options are pretty limited.  Fortunately, most of my work comes as the result of team activities and students are held accountable by each other for doing their part.

For the most part, technology assists in the need for adaptive and accessible instruction. The issue is not often an issue of applications or software; it is typically limitations of hardware that makes technology inaccessible.  My district has helped my students immensely in this area (adaptive keyboard, cameras for visually impaired) and I am sure that other districts do the same.  Technology has also advanced in user-friendliness to the point that nearly every interface is simple point-and-click.  Much of the technology used in the classroom requires little front-end training and is often intuitive enough that users can grasp the technology with a minimal amount of “play” time.